All the huds, all the time

Finally, the huds are (basically) ready.

At least they sork properly with static icons – ones that are generated with the map and are never destroyed.

Each hud correctly displays only the icons that are in the vision range of the respective player and drops the icon when the object in question is visible on the minimap.

I think that will be all for the year.

Next – player inventory and item use, I think. We’ll see…

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